
Simple enough, but then you have to consider balance. All buildings have a certain requirement that begins with building them along pathing you create from your city center. There’s also the curious intricacy of the building process. All resources matter, but if you lose track of your coal, you won’t be floating long. Speaking of coal, it acts as a sort of draining life resource for your city. That requires construction of a hangar that will make your sky kingdom into a helicarrier of sorts, sending gliders down to grab water, food, coal, and other resources you’ll need. For one, in order to collect resources, you need workers to fly down to the surface and get them. However, beyond that is where Airborne Kingdom really stretches its legs with the sky city concept.

Everything you’d expect to find in your typical city builder is here for you to maintain. You’ve got your usual elements to maintain here: Food, water, and housing for your citizenry, resources like wood and clay to build your paths and infrastructure, and even the likes of academies to research better buildings and economics such as helping your citizens use less food or water or the ability to stack your buildings. Of course, at its heart and soul, Airborne Kingdom still is a city builder, and it’s a rather unique one at that. It’s as much an adventure as it is a city builder. It ensures that you always have a goal in Airborne Kingdom as you seek to not only expand your sky nation, but also unite the world in harmony and connection like it once was. And their alliance often comes with a boon of citizenry to your kingdom and resources they specialize in for you to take advantage of. All of this progresses you towards making your little airship into a sprawling platform of residential, industrial, and technological innovation traveling throughout the sky.Įvery kingdom has a quest for you to gain its alliance whether it’s bringing resources to help it repair ancient buildings, discovering an ancient artifact of importance to them, and more. Where you begin as nothing more than flying airship, you expand by way of exploring the world, visiting settlements, recruiting villagers to your cause, discovering kingdoms, forming alliances with them, and learning their technology. You take up the role of a clan who has found that technology and taken it upon yourselves to connect the world anew while expanding your flying nation little by little with each journey.įrom the get-go, Airborne Kingdom has a solid premise and natural string of progression for the motives of your building. The ground kingdoms contracted into themselves and the sky kingdom disappeared, but its technology and the remnants of that alliance were left scattered about the barren land. As time went on, selfishness and distrust sowed discord among this alliance.

The game begins with a story of a world that was once connected by a flying kingdom that served as a messenger and deliverer of goods, resources, and knowledge between other kingdoms. So why go through the trouble of creating a flying city? The answer lies in the Airborne Kingdom’s world and history. However, after some time with an early build, I’m pretty happy to report that there’s a lot to Airborne Kingdom in both core building experience and progression that keeps me interested well past what I saw in my preview of the game. After all, the trick is to build, grow, and sustain a city that can fly.

The Wandering Bands’ Airborne Kingdom could be said to be a gimmicky city builder of sorts. You rarely see one that engages well past that gimmick to avoid too much repetition or detract from the ongoing progress to make or break your perfect settlement. City and civilization building sims with a gimmick can sometimes be limited in their nature.
